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If so, read on. The closed beta for GOG Galaxy's next evolution is gathering attention for its promise to 'unite all launchers' in the embrace of a gentler, more versatile launcher. GOG Galaxy 2. You can even launch games from other launchers within GOG Galaxy 2.

Features that close launchers once an associated game closes are on the way too. Cross-platform chat and friend functionality have been promised as well. Toss in all the open source extensions the community makes, and GOG Galaxy 2. We'll just need to see all those big ideas come to fruition. As a result, booting the app takes you straight into the current Game Pass library, which at this point is pretty decent. But the Xbox app is definitely a satisfactory experience, with a decent library, a bargain subscription service, and a sleek interface.

During his presentation, Ballantyne suggested the use of games such as Risk, Monopoly and Life in the context of family therapy. Ballantyne finds games useful in this situation because they provide safe outlets for family members to explore their boundaries with each other.

For example, a child who typically does what everyone else wants them to do may learn to initiate more communication during game play. Ballantyne began to understand the importance of creativity in counseling during his time working on an adolescent inpatient unit within Reading Hospital.

We learned that by utilizing a combination of artwork, games and journaling that our patients appeared to develop a discovery of how to use their talents as defenses against painful emotions. This resiliency is not only found in the adolescent population, but I believe it is a core characteristic of every human being.

As Ballantyne told the group of pediatricians, therapeutic games can be beneficial outside of counseling, too. He is a firm believer that creative interventions can and perhaps should be utilized within a variety of health care settings. When using games in health care settings, the purpose has little to do with who actually wins the game, he says.

Thus, providing a safe, nonthreatening outlet for the client to be able to practice working through stressors. All players are answering the same questions at the same time. We like this game format for two reasons.

First, the game format can easily tie into your event theme. Quizzes, well, I hope you are familiar with a quiz. Create a quiz as either a pre-test or a post-test on the content you are presenting. This format is suitable for self-assessment. Some players will be motivated by social recognition leaderboards and other by rewards prizes.

If you are doing more than one quiz, you should consider rolling them together into a interactive trivia game with a cumulative leaderboard like option 3. This category of event gamification is scavenger hunts, trade show passports, and similar games. They could comprise elements of trivia-based games as well as other games. Here are three different challenge or activity-based type games that you can create:. These activity-based games are great because attendees earn points for completing challenges or participating in activities.

Depending on the game vendor, the activities could be event app activities such as looking at the agenda or posting a comment.

Another option is content-based activities that align with the event content. One advantage of this game format is that you can use the technology to construct a series of challenges that can be completed in-app, on the trade show floor or in another location.

Depending on the game platform, there may be multiple reward and recognition systems — such as earning prize wheel spins, a spot on the leaderboard, entries into a drawing and more. Usually, players receive a card or booklet — like a passport. Exhibitors stamp the passports of each player who visits. Players who stop at all of the booths earn an entry into a grand prize drawing. Digital versions of the game allow gameplay on your phone. Completing challenges could involve getting a code from a booth staffer, watching a demo, stumping the expert or answering the question of the day.

Scavenger hunts are typically photo-based gamification used for team building and collaboration. Small groups are organized into teams and sent on an adventure to find a bunch of artifacts or complete a series of challenges.

The goal is to get small groups talking and working together. The digital version of these games allows clients to replay the highlights from the event by showing the photos captured on a photo wall at the end of the event.

Spin-to-win energizes your prize draw or drawing a name from a hat. Instead of pulling a name blindly, the spin-to-win animation adds excitement and hope to the game. When clients have 5 to 12 prizes to giveaway — clients will use spin-to-win to pick the prize.

The wheel adds an element of excitement to the giveaway process. Players see all of the prizes going past. Put the attendees or the qualified attendees on the name wheel.

Then spin the wheel to see whose name will be selected. Attendees love watching the names slow down, hoping the wheel stops on their name.

Tape a few Golden Tickets under the seats in your general session.



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