List snes games




















Shin Mahjong. Shin Megami Tensei if Shin Nippon Pro Wrestling ' Shounen Ninja Sasuke. Sid Meier's Civilization. Sonic Blast Man II. Sugoi Hebereke. Sun Sport Fishing: Keiryuu-Ou. Super Bases Loaded 3: License to Steal. Super Casino 2. Super Castles. Super Double Yakuman. Super F-1 Circus 3. Super Family Circuit. Super Famista 3. Super Final Match Tennis. Super Fire ProWrestling Special. Super Fishing: Big Fight.

Super Formation Soccer Super Gomoku Narabe: Renju. Super Gomoku Shogi. Super Hanafuda. Super Honmei: G1 Seiha. Super Igo Go-ou. Super Indy Champ. Super Jinsei Game. Super Koukou Yakyuu: Ichikyuu Jikkon. Super Kyuukyoku Harikiri Stadium 2. Super Loopz. Super Mahjong 3. Super Naxat Open. Super Ninja-Kun. Super Off Road: The Baja. Super Pachi-Slot Mahjong. Super Pachinko. Super Pinball: Behind the Mask. Super Power League 2.

Super Robot Taisen EX. Super Rugby. Super San Goku Shi. Super Shogi 2. Super Tetris 3. Super Troll Islands. Super Tsume Shogi Bottom Up. Super Ultra Baseball 2. Super Wrestle Angels. Super Zugan: Hakotenjou kara no Shoutai. Super Zugan 2. Sutobasu Yarou Shou. Sword World SFC 2. T2: The Arcade Game. Tadaima Yuusha Boshuuchuu Okawari.

Takeda Nobuhiro no Super League Soccer. Tenshi no Uta. Tetsuwan Atom. The Blue Crystal Rod. The Great Battle IV. The Incredible Crash Dummies.

The Last Battle. The Lawnmower Man. Virgin Interactive. Thoroughbred Breeder II. Tokoro's Mahjong. Tony Meola's Sidekick Soccer. Top Management II.

Tsuri Taro. Tsuyoshi Shikkari Shinasai Taisen Puzzle-dama. Turn and Burn: No-Fly Zone. Twinbee: Rainbow Bell Adventure. Uchuu Race: Astro Go! Ugoku E Ver.

Ultima: Runes of Virtue II. Ultima: The Black Gate. Ultra Baseball Jitsumeiban 2. Umi Tsuri Mejin: Suzuki Hen. Umihara Kawase. Virtual Soccer. Wagyan Paradise. Waratte Iitomo! Wild Snake. Wonder Project J. World Class Rugby 2. World Cup Striker. World Cup USA X-Kaliber Yokozuna Monogatari. Yume Meikyuu: Kigurumi Daibouken. Yuu Yuu Hakusho 2: Kakutou no Sho. Yuu Yuu Hakusho: Tokubetsu Hen. Yuujin no Furi Furi Girls.

Yuujin: Janjyu Gakuen 2. Zan III Spirits. Zenkoku Koukou Soccer. Zero-4 Champ RR. Media Rings. Zico Soccer. Zig Zag Cat. Zool: Ninja of the "Nth" Dimension. AIII S. Alice no Paint Adventure. American Battle Dome. Bass Masters Classic. Battle Pinball.

Battle Racers. Battle Robot Retsuden. Battle Submarine. Pachi-Slot Dai-Kouryaku 2. Block Kuzushi. Bounty Sword. Pioneer LDC. Brandish 2. Captain Commando. Captain Tsubasa J: Get in the Tomorrow. Caravan Shooting Collection. Carrier Aces. Chibi Maruko-Chan: Mezase! Minami no Island!! Cho Aniki: Bakuretsu Ranto Hen. Chou-Mahou Tairiku Wozz. Classic Road II. Coron Land. Crystal Beans: From Dungeon Explorer. Dharma Dojo.

Deae Tonosama Appare Ichiban. Dekitate High School. Derby Jockey 2. Derby Stallion III. Dokapon Gaiden. Donald Duck no Mahou no Boushi. Doraemon 4: Nobita to Toki no Okoku. Drift King Shutokou Battle 2. DunQuest: Majin Fuuin no Densetsu. Eien no Filena.

Elfaria II. Emerald Dragon. Media Works. EMIT Vol. Emit: Value Set. Esparks: Ijikuu Kara no Raihousha. Farland Story. Farland Story 2. Fighter's History: Mizoguchi Kiki Ippatsu!! Fighting Baseball. Foreman For Real. Frank Thomas Big Hurt Baseball. Fushigi no Dungeon 2: Fuurai no Shiren. Gakkou Deatta Kowai Hanashi. Galaxy Wars. Game no Tatsujin. Game no Tetsujin: The Shanghai. Gamera: Gyaos Gekimetsu Sakusen.

Ganbare Goemon: Kirakira Douchuu. GanGan GanChan. Gekitou Burning Pro Wrestling. Getsumen no Anubis. Gintama Oyakata no Jissen Pachinko Hisshouhou. Go Go Ackman 2. Go Go Ackman 3. Gourmet Sentai Bara Yarou. Habu Meijin no Omoshiro Shogi. Haisei Mahjong Ryouga. Hamelin no Violin Hiki. Hayazashi Nidan Morita Shogi 2. Heiwa Pachinko World.

Heiwa Pachinko World 2. Hi no Ouji: Yamato Takeru. Hissatsu Pachinko Collection 2. Hissatsu Pachinko Collection 3.

Holy Umbrella: Dondera no Mubou!! Honkakuha Taikyoku Shogi: Shogi Club. Honke Sankyo Fever Jikki Simulation. Honke Sankyo Fever Jikki Simulation 2. Boss Communications. Houkago in Beppin Jogakuin. Hyper Iria. Indiana Jones' Greatest Adventures. Iron Commando: Koutetsu no Senshi. J-League Excite Stage ' J-League Soccer: Prime Goal 3. Janyuuki Goku Randa.

JB: The Super Bass. Jikkyou Oshaberi Parodius. Jikkyou Powerful Pro Yakyuu 2. A futuristic racing game where players compete in a high-speed hovercar racing tournament. In the year , multi-billionaires with lethargic lifestyles created a new form of entertainment based on the Formula One races called "F-Zero". T Action, Fantasy. Stars: Johnpaul Williams , Eri Nakamura. Sign In. Copy from this list Export Report this list.

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Match three of the same color and smash, they all disappear. Don't move fast enough of make the right matches, though, and Bub and Bob just hang their little heads in shame at your incompetence. Though the Super Nintendo's role-playing genre was undeniably dominated by the efforts of Squaresoft, Capcom offered capable competition with its own JRPG franchise born on the platform — Breath of Fire.

The series debuted in America is , and late the next year we got this second installment. Breath of Fire II presented us with a young blue-haired mercenary named Ryu not to be confused with Capcom's Street Fighter of the same name and unfolded a story that revealed his dragon-born ancestry.

The game offered a variety of unique supporting characters to fill out your fighting party, and traditional JRPG design choices like random encounters, turn-based battles and poorly translated text. Really poorly translated text. It's true — they were only one of three current teams to operate under the umbrella of a company instead of an individual entrepreneur. And Nintendo's ownership actually dated back almost to the beginning of the SNES life cycle, so it's not too surprising that the company capitalized on their acquisition by publishing a couple of first-party baseball sims for their newest system.

Winning Run was their second one, and offered arcade-style baseball action headlined by the Mariners' most popular player at the time, good old Ken Griffey Jr.

He finally retired last year, though, so if Nintendo ever did move forward with another baseball game it might have to be promoted by another young superstar instead. It's usually the preceding 8-bit hardware era that is most remembered for its vicious and unrelenting difficulty levels in games, but some of that insane sensibility stuck around for the earliest wave of bit titles — Super Ghouls 'N Ghosts is a case in point. This SNES sequel to the NES headache-inducer Ghosts 'N Goblins was, for its part, just as likely to send players reaching for the Tylenol and picking up the broken pieces of their shattered controllers from the ground.

But at least things looked a whole lot prettier this time around. Arthur might have controlled like a wooden plank and the enemies might have felt unmercifully cheap, but the visual effects just kept us coming back again and again for more pain and punishment. We've crossed the threshold into the Top 50! We're over halfway through our countdown of the Top SNES games of all time now, and kicking off this second half of our list is one of Nintendo's original first-party puzzlers.

Yoshi's Cookie was built around the insatiable appetite of Mario's green dinosaur buddy, as the long-tongued, eat-anything sidekick took center stage for this design to munch on an endless stream of sugary snacks.

Mario was there too, donning a chef's outfit and working the controls of a machine that lined up matching cookie shapes vertically and horizontally.

When a full row or column was completely, down the hatch they went — they dashed off the playing field and straight into Yoshi's waiting mouth. Here it is — the first official four-player game for the SNES. Though we honored Super Bomberman 2 earlier in our list, we have to give greater credit to the game that Hudson used to first present four-way play to Super Nintendo owners, courtesy of their Super Multitap device. The game and peripheral were bundled together in an extra-large box, a rare and exciting sight for young players back in ' The game itself was also superb, serving as one of the earliest appearances of the famous Bomberman Battle Mode that has gone on to become such a staple of party gaming since.

There are still few multiplayer experiences as satisfying as successfully sandwiching your friends between a wall and your about-to-explode bomb. And few experiences that feel as shameful as getting blown up by your own misplaced explosive.

Presented in a goofy, B-movie style with ridiculous stage names like "Chainsaw Hedgemaze Mayhem" and an array of enemies that included not just zombies, but spoofs of every kind of silver screen bad guy ever conceived even a gigantic baby , the now cult-classic ZAMN set the standard for all zombie games to follow. You could even use a weed-whacker as a weapon. Why play just one Kirby game when you could play nine of them at once? That was the idea behind Kirby Super Star, a compilation game that brought together a ton of smaller Kirby adventures into one grand package.

And that's just three of the nine! Kirby Super Star was an incredible game and incredible value. On paper, Harvest Moon sounds like it would be no fun at all. It's a game where you have to wake up early, go out into the fields, work throughout the day tilling the land, planting seeds and harvesting crops and then crash back into your bed exhausted well after the sun's already set. It's the video game equivalent of work. And it's incredibly fun. Somehow, someway, Natsume's Harvest Moon series managed to make managing a farmstead in a video game feel exciting and rewarding — and this first game was so successful, in fact, that it spawned an entire franchise.

Konami solidified a reputation as one of the gaming industry's best shooter developers in the 8-bit era with the release of both Gradius and Life Force on the NES. Then, when the SNES was released, they were there to support the new system on Day 1 with this incredible follow-up. Gradius III shipped to stores alongside Nintendo's launch day titles and supported them with a visual spectacle — the scope, grandeur and incredible graphical detail present in each of this sequel's environments and screen-filling boss enemies was a true sight to behold.

The game offered hardcore players of the day a great challenge, too, and completing it quickly became a badge of honor for SNES players. Though, if you needed some assistance in doing so, you could use a slightly-remixed version of the classic Konami Code.

Capcom's devilish hero Firebrand first appeared as an annoying, antagonizing enemy character in Ghosts 'N Goblins. After that memorable supporting role, someone at Capcom saw something more for the flying demon and decided to give him his own series — including Gargoyle's Quest on the Game Boy, Gargoyle's Quest II on the NES and this game, their bit sequel Demon's Crest.

This one, unfortunately, didn't do that well. Not because it was a bad game — we wouldn't be honoring it if it were. But because, for whatever reason, it bombed in sales. Maybe parents took offense to the creepy demonic art on its box?

Maybe the game was too tough for players to handle? Who knows why, but Demon's Crest somehow managed to earn an interesting distinction among the entire SNES library — it became the only Super Nintendo title in history to actual register negative sales at one point.

That means, in the course of one week, there were more people who returned the game to get their money back than there were others who actually purchased and kept it. Breath of Fire was Capcom's original attempt at carving out their own piece of the bit RPG pie, the first installment in a role-playing series that would go on to see four future sequels — including one we've already featured earlier on this list.

It's hard to sum up this one when we've just talked about Breath of Fire II, too, because the games are similar in so many ways. Both of them feature a main character named Ryu whose ancestry dates back to a legendary Dragon Clan.

And both of them have similar gameplay, with turn-based battles and random enemy encounters. But hey, this is the first one!

That means it's more original and II was just copying it, right? Far and away one of the most brilliantly original game designs ever conceived, E.

The game started you off as the lowliest of lifeforms and tracked your evolution over time — an evolution you could entirely influence. If you wanted your fish to develop powerful jaws, or an angler's antennae — you could do that. When you made it to dry land you could evolve legs bred for hopping or running. You could grow bat wings or bird feathers. Have a giraffe's neck or an elephant's trunk. It was wild — the combinations were endless, and each choice had an actual effect on how your animal played too.

It wasn't just cosmetic. Games like Spore continued the tradition of letting players craft weird, wild creatures to control. But E. The franchise-launching first installments of long-running series continue to appear as our countdown continues, and Ogre Battle is the next to be honored.

This in-depth tactical strategy game had so many different elements included in its design that you could play it for weeks and still not see everything inside — from forming parties of characters to marching across the world map looking for fights, from an alignment system that tracked the morality of your actions to a tarot card mechanic that could change that course of a battle, this game had it all.

Another great series that the Super Nintendo helped to start. How do you make a cybersuit-wearing mutated earthworm superhero even weirder? Give him a backpack stuffed full of snot. That was Shiny's big addition to this bit sequel, as our hero Jim gained a sidekick whose name actually was Snott and who was, in function and form, just a giant sticky booger. Snott would assist Jim by helping him to stick to and swing from certain ceilings, while also blowing him into a parachute-like snot bubble to help our hero slowfall from precarious heights.

The new dynamic, while gross, actually added a lot to the experience — and made us decide to give Earthworm Jim 2 a loftier position on the countdown than its predecessor.

Turtle Power! You can't have a nostalgic look back on any part of the '90s without running into the Teenage Mutant Ninja Turtles at some point, and sure enough here they are clocking in at 39 on our countdown thanks to the SNES port of their incredible arcade brawler Turtles in Time. This game had it all — bright graphics that perfectly captured the look and personality of the classic cartoon, a cool Mode 7-utilizing throw attack that let you toss enemies into the screen and, best of all, time travel.

Seeing Leo, Raph, Don and Mikey warp through history and pop up in the age of the dinosaurs, the wild west and the far-flung future was even more epic and awesome than we could have imagined.

And, spoiler warning, it'll also be his last on the list. Kirby's Dream Course trumps all of the pink hero's other bit efforts in our eyes for how amazingly inventive it was. Because it was, essentially, a mini-golf game with Kirby as the ball. As simple as that sounds, though, this design was deviously difficult to master — you had to use precision tactics and exacting timing to get the rotund hero to roll, hop and drop into the hole and make par. While also dodging loads of Dream Land enemies, and occasionally absorbing their powers to help Kirby move along.

Proving that Konami's Gradius series wasn't the only shooter worth playing early on in the SNES library, Capcom also offered up an energetic port of their arcade game, U.

This game is nuts — a side-scrolling shooter starring real-world jet fighters instead of spaceships and featuring a cast of anime-styled characters, it packed in tons of power-up items, explosive boss battles and even a running cash total for your pilots. You could use that money to buy more planes and wilder weapons, of course.

Even crazier was the fact that Capcom went the extra mile for this SNES port, actually infusing it with even more options and upgrades than the arcade original had. Home console ports usually go the other direction, sacrificing content in order to fit the home format. Not U. It soared. Professional basketball has never been as much fun as in NBA Jam, the '90s arcade great that took nearly every rule of the game and threw it out the window — replacing them with a vision of the sport where every contest is reduced to a two-on-two matched between superpowered superstars who can leap 50 feet into the air, drain jumpshots from the farthest reaches of the court and literally catch on fire without being burned.

NBA Jam was an absolute blast in its coin-op cabinet, and when it came home to the SNES it got even crazier with a wide variety of secret codes and hidden playable characters — like President Bill Clinton.

The game that made Will Wright a household name and really put the simulation genre on the map, SimCity had already been a success on home computers for a couple of years before the SNES was released — and Nintendo, liking what they saw, worked out a rare deal to develop their own version of the title for the new bit console.

Nintendo's SimCity launched alongside the Super Nintendo in , and it supported its core gameplay of city management and construction with a generous helping of Nintendo fanservice — Bowser would rampage through your 'burg as a Godzilla-sized monster and a Mario statue was available as a unique city landmark.

Wright, the new host character created for this game, even went on to become a minor Nintendo star himself with cameo roles in The Legend of Zelda: Link's Awakening and Super Smash Bros. Contrary to its numbering, Lufia II is actually a prequel to the first Lufia released on the SNES — it's set years earlier in the timeline and chronicles the events that led up to the first game's story. Those events?

The rise of the Sinistrals, of course, a group of villainous would-be gods who appear suddenly on the planet and challenge any of the world's warriors to try to oppose them. The combination of Gundam-like mobile suits and Americans taking a break from the galaxy far, far away turned out to be a great one, though, as Metal Warriors was a total blast to play.

The game also broke new ground by including a two-player split-screen versus mode, another rarity thrown into the already odd mix of uncommon elements. Ganbare Goemon! It's a bit upsetting to get to The Legend of the Mystical Ninja here on our countdown, because it reminds us how many different Goemon games have never been localized for American audiences. We've got to celebrate the ones we have received, though, and this SNES sequel served as the series debut for our audience — and it was a great first pick.

Though it called him "Kid Ying" at the time, The Legend of the Mystical Ninja introduced us to Goemon's world — a wacky take on feudal Japan where cartoonish demons are just as likely to goof around and crack a joke as they are to attack you. This sequel was also supported by a variety of fourth-wall-breaking nods to other Konami properties, like a playable Gradius mini-game. Following up the explosive debut of the Mega Man X series was no small task, but Mega Man X2 accomplished the job admirably.

X2 also succeeded in bringing series sidekick Zero back to life. After his sacrificial death in the first X game, our hero Mega Man could complete a set of sidequests to restore his friend to working order.

Good thing, too — otherwise Zero would have just been a one-and-done cameo character in a single game. Erik the Swift, Baleog the Fierce, and Olaf the Stout are a trio of time-traveling Norsemen who've gotten themselves into quite a puzzling predicament.

They've been kidnapped by an alien emperor who wants to put them on display as part of his intergalactic zoo, and they've got to escape and make their way back home to good old Norway. The puzzle dynamics Blizzard created for The Lost Vikings were nearly perfect, as each level was a head-scratching brainteaser that you could only solve by taking full advantage of each viking's unique skills — Erik's speed, Baleog's bow and Olaf's ability to stand there and get stepped on. OK, Olaf could do other things too.

This was an early masterpiece for Blizzard, and thankfully we also got a sequel, The Lost Vikings 2, before the company moved on from Nintendo development. This first-party puzzler is mostly known for the distinction of its NES edition, as it served as the last officially released game for that 8-bit system when it shipped to stores over 9 years after the NES first went on sale in America.

A SNES version debuted that same day, though, and it was such a great game that it deserves this lofty placement on our bit list — no boost from its NES version needed. While most other games in the genre just had you direct the falling blocks themselves, Wario's Woods innovated in the puzzler category by actually giving you a character to control inside the playing field — Toad from the Mario franchise, who's taking on the oddball Wario and trying to keep him from wreaking havoc in a friendly forest.

It was a great design, and also served as Wario's first title role. Donkey Kong Country is the game that saved the Super Nintendo. When Sony's first PlayStation arrived, people started getting drawn to its modern media format and promise of 3D visuals. Many thought the bit SNES just wouldn't be able to keep up anymore. But a little company called Rare shocked us all by developing such an amazing and eye-catching new graphical style that no one could imagine the Super was actually capable of such graphical feats.

But it was, and CGI graphics burst onto the scene to redefine and redirect the entire industry. Donkey Kong was entirely reinvented in the process too, transforming from a girlfriend-napping arcade villain to a necktie-wearing headlining hero. He's been restored as one of Nintendo's most notable mascots ever since.

Two great tastes that taste great together. Mario at first appeared to be a simple bit repackaging of Nintendo's two most popular 8-bit puzzler — the classic falling block puzzler from Russia, Tetris, and the color-matching capsule-dropper, Dr.

But the most unique thing about this joint cartridge wasn't that you could play those games separately — it was that you could play them together. Mario included a unique multiplayer mode that challenged you to play both games at the same time.

You clear some lines in Tetris, jump over to zap some viruses in Dr. Mario, then head back over to Tetris to wrap things up. It was a great idea and a great way for two puzzler lovers to square off in a head-to-head challenge too.

The last of the three installments released in the Super Nintendo's groundbreaking Super Star Wars series, Super Return of the Jedi featured the same tough-as-nails, action-heavy version of its adapted film as the two titles preceded it — but it eclipsed them in gameplay variety.

The roster of playable characters grew to five different heroes here, as in addition to controlling Luke, Chewie, and Han, you also now got to step into the role of the rugged, bow-wielding Ewok Wicket and wear the gold bikini as slave-costumed Leia. Chrono Trigger. Chuck Rock. College Slam. Congo's Caper. Cool Spot. Cool World. Daffy Duck: The Marvin Missions. Darius Twin. David Crane's Amazing Tennis. Daze Before Christmas. Demolition Man. Demon's Crest. Dennis the Menace. Dino Dini's Soccer.

Dirt Trax FX. Disney's Aladdin. Disney's Beauty and the Beast. Disney's Magical Quest. Donkey Kong Country. Doom Troopers. Dragon Ball Z: Hyper Dimension. Dragon View. Dragon's Lair. Dragon: The Bruce Lee Story. Dream TV. Dungeon Master. Earthworm Jim. Earthworm Jim 2.



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